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authorliamwhite <liamwhite@users.noreply.github.com>2023-05-23 09:42:49 -0400
committerGitHub <noreply@github.com>2023-05-23 09:42:49 -0400
commit58be9b12f403d8466f9a09cf65002400b1832dda (patch)
treef2d71089506499d9cc734230a65b9f3743ae4ef6 /src/video_core/renderer_opengl
parent09ed5ec6657ac74760f0c15c61cb17c247031fda (diff)
parent8758932031ff4836652e7577ec566fd733f46e0b (diff)
Merge pull request #10402 from liamwhite/uh
renderer_vulkan: barrier attachment feedback loops
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 1190999a8..3e9b3302b 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -144,6 +144,10 @@ public:
return state_tracker;
}
+ void BarrierFeedbackLoop() const noexcept {
+ // OpenGL does not require a barrier for attachment feedback loops.
+ }
+
private:
struct StagingBuffers {
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);