diff options
| author | bunnei <bunneidev@gmail.com> | 2015-02-10 23:08:04 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2015-02-10 23:08:04 -0500 |
| commit | 2fb1e4c9a2e45aad6c3e9408a3895369b8a8729f (patch) | |
| tree | fca138e8377c4d66bd1fe026a3d2fef54a7f090c /src/video_core/renderer_opengl | |
| parent | 168eb27aee7992b8abf9f505b8c246a25fc8dca5 (diff) | |
| parent | ef24e72b2618806f64345544fa46c84f3f494890 (diff) | |
Merge pull request #500 from archshift/assert
Made asserts actually break the debugger, or crash if the program is not in debug mode.
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index e982e3746..42d0e597c 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -3,7 +3,7 @@ // Refer to the license.txt file included. #include "gl_shader_util.h" -#include "common/log.h" +#include "common/logging/log.h" #include <vector> #include <algorithm> diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index aa47bd616..735c0cf45 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -99,15 +99,15 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr); // TODO: Handle other pixel formats - _dbg_assert_msg_(Render_OpenGL, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8, + ASSERT_MSG(framebuffer.color_format == GPU::Regs::PixelFormat::RGB8, "Unsupported 3DS pixel format."); size_t pixel_stride = framebuffer.stride / 3; // OpenGL only supports specifying a stride in units of pixels, not bytes, unfortunately - _dbg_assert_(Render_OpenGL, pixel_stride * 3 == framebuffer.stride); + ASSERT(pixel_stride * 3 == framebuffer.stride); // Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default // only allows rows to have a memory alignement of 4. - _dbg_assert_(Render_OpenGL, pixel_stride % 4 == 0); + ASSERT(pixel_stride % 4 == 0); glBindTexture(GL_TEXTURE_2D, texture.handle); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride); |
