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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-05-24 15:34:31 -0400 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-06-20 21:38:33 -0300 |
| commit | 228f516bb4426a41a4d1c1756751557f7a0eecda (patch) | |
| tree | 36ece73b658929c2878bdc1c7f4592fed8c595da /src/video_core/renderer_opengl | |
| parent | 92513541529e90f4f79a1f2c3f8ccf5a199e4c20 (diff) | |
texture_cache uncompress-compress is untopological.
This makes conflicts between non compress and compress textures to be
auto recycled. It also limits the amount of mipmaps a texture can have
if it goes above it's limit.
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 9e9734f9e..e6f08a764 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -195,17 +195,17 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte switch (params.target) { case SurfaceTarget::Texture1D: - glTextureStorage1D(texture.handle, params.num_levels, internal_format, params.width); + glTextureStorage1D(texture.handle, params.emulated_levels, internal_format, params.width); break; case SurfaceTarget::Texture2D: case SurfaceTarget::TextureCubemap: - glTextureStorage2D(texture.handle, params.num_levels, internal_format, params.width, + glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width, params.height); break; case SurfaceTarget::Texture3D: case SurfaceTarget::Texture2DArray: case SurfaceTarget::TextureCubeArray: - glTextureStorage3D(texture.handle, params.num_levels, internal_format, params.width, + glTextureStorage3D(texture.handle, params.emulated_levels, internal_format, params.width, params.height, params.depth); break; default: @@ -245,7 +245,7 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) { // TODO(Rodrigo): Optimize alignment SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); }); - for (u32 level = 0; level < params.num_levels; ++level) { + for (u32 level = 0; level < params.emulated_levels; ++level) { glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level))); glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level))); const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level); @@ -264,7 +264,7 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) { void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) { MICROPROFILE_SCOPE(OpenGL_Texture_Upload); SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); }); - for (u32 level = 0; level < params.num_levels; ++level) { + for (u32 level = 0; level < params.emulated_levels; ++level) { UploadTextureMipmap(level, staging_buffer); } } |
