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authorbunnei <bunneidev@gmail.com>2014-05-19 21:46:57 -0400
committerbunnei <bunneidev@gmail.com>2014-05-19 21:46:57 -0400
commit204c6bfeca2d3bccfe6602699c0b3420f88aaf07 (patch)
tree4ece05e69f90f50e3390eb93a0790180aafcdbc6 /src/video_core/renderer_opengl
parentb5d2ff9b26560b3f2bfdcd311ada661313eaba83 (diff)
parent5a8ed196e6e9416134a85fbc7da14fed3af307e4 (diff)
Merge pull request #2 from archshift/issue-7-fix
Fixes issues with building Citra on OSX
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 24f9a91fd..bb5eb34aa 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -37,7 +37,7 @@ void RendererOpenGL::SwapBuffers() {
// EFB->XFB copy
// TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some
// register write We're also treating both framebuffers as a single one in OpenGL.
- Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
+ common::Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
RenderXFB(framebuffer_size, framebuffer_size);
// XFB->Window copy
@@ -75,7 +75,7 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
* @param src_rect Source rectangle in XFB to copy
* @param dst_rect Destination rectangle in output framebuffer to copy to
*/
-void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
+void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 4c0b6e59d..dd811cad6 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -28,7 +28,7 @@ public:
* @param src_rect Source rectangle in XFB to copy
* @param dst_rect Destination rectangle in output framebuffer to copy to
*/
- void RenderXFB(const Rect& src_rect, const Rect& dst_rect);
+ void RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect);
/**
* Set the emulator window to use for renderer
@@ -59,7 +59,7 @@ private:
* @param out Pointer to output buffer with flipped framebuffer
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
*/
- void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out);
+ void FlipFramebuffer(const u8* in, u8* out);
EmuWindow* m_render_window; ///< Handle to render window