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| author | bunnei <bunneidev@gmail.com> | 2018-09-09 19:43:10 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-09-09 19:43:10 -0400 |
| commit | 0acf9b351f4dd07310298a0862e1645fdff8a2e3 (patch) | |
| tree | a6762d57edae14a66af3c0c7daf769948eb7f91f /src/video_core/renderer_opengl | |
| parent | 6d64ecf359a1194e29ea73f4ae837182bccc74b3 (diff) | |
| parent | 073a21ac0b9af6871af02aa0096677abb4af117b (diff) | |
Merge pull request #1261 from FernandoS27/txq
shader_decompiler: Implemented (Partialy) TXQ
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 172ba8335..6d895bbb6 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1920,6 +1920,26 @@ private: WriteTexsInstruction(instr, coord, texture); break; } + case OpCode::Id::TXQ: { + // TODO: the new commits on the texture refactor, change the way samplers work. + // Sadly, not all texture instructions specify the type of texture their sampler + // uses. This must be fixed at a later instance. + const std::string sampler = + GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false); + switch (instr.txq.query_type) { + case Tegra::Shader::TextureQueryType::Dimension: { + const std::string texture = "textureQueryLevels(" + sampler + ')'; + regs.SetRegisterToInteger(instr.gpr0, true, 0, texture, 1, 1); + break; + } + default: { + LOG_CRITICAL(HW_GPU, "Unhandled texture query type: {}", + static_cast<u32>(instr.txq.query_type.Value())); + UNREACHABLE(); + } + } + break; + } default: { LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName()); UNREACHABLE(); |
