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authorRodrigo Locatti <reinuseslisp@airmail.cc>2020-03-09 18:34:37 -0300
committerGitHub <noreply@github.com>2020-03-09 18:34:37 -0300
commit22e825a3bc0d9bfb5f8c29a50724c2887014dc02 (patch)
treed68f0ace93ba44292e3017dcb219f3132b3314ef /src/video_core/renderer_opengl/utils.cpp
parentc281173df6878bad5a157302560b42aedf623267 (diff)
parent735c003a7099ba8ecb50c21dde24bd1a2c6a6878 (diff)
Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
Diffstat (limited to 'src/video_core/renderer_opengl/utils.cpp')
-rw-r--r--src/video_core/renderer_opengl/utils.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp
index ac99e6385..b751086fa 100644
--- a/src/video_core/renderer_opengl/utils.cpp
+++ b/src/video_core/renderer_opengl/utils.cpp
@@ -9,6 +9,7 @@
#include <glad/glad.h>
#include "common/common_types.h"
+#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
@@ -20,12 +21,12 @@ struct VertexArrayPushBuffer::Entry {
GLsizei stride{};
};
-VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
+VertexArrayPushBuffer::VertexArrayPushBuffer(StateTracker& state_tracker)
+ : state_tracker{state_tracker} {}
VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
-void VertexArrayPushBuffer::Setup(GLuint vao_) {
- vao = vao_;
+void VertexArrayPushBuffer::Setup() {
index_buffer = nullptr;
vertex_buffers.clear();
}
@@ -41,13 +42,11 @@ void VertexArrayPushBuffer::SetVertexBuffer(GLuint binding_index, const GLuint*
void VertexArrayPushBuffer::Bind() {
if (index_buffer) {
- glVertexArrayElementBuffer(vao, *index_buffer);
+ state_tracker.BindIndexBuffer(*index_buffer);
}
- // TODO(Rodrigo): Find a way to ARB_multi_bind this
for (const auto& entry : vertex_buffers) {
- glVertexArrayVertexBuffer(vao, entry.binding_index, *entry.buffer, entry.offset,
- entry.stride);
+ glBindVertexBuffer(entry.binding_index, *entry.buffer, entry.offset, entry.stride);
}
}