diff options
| author | bunnei <bunneidev@gmail.com> | 2021-02-12 22:22:18 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-12 22:22:18 -0800 |
| commit | d3c7a7e7cf4bcabb171c98fe55e6e0291f8ee980 (patch) | |
| tree | 5c900d10847e1768a4951c1e6bec35f2618b5991 /src/video_core/renderer_opengl/util_shaders.cpp | |
| parent | c86d770af945888c42e45eee2101ea7e0a39fd68 (diff) | |
| parent | 13becdf18adebdcb8ac2d27c693ec729727057f5 (diff) | |
Merge pull request #5741 from ReinUsesLisp/new-bufcache
video_core: Reimplement the buffer cache
Diffstat (limited to 'src/video_core/renderer_opengl/util_shaders.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/util_shaders.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp index eb849cbf2..1b58e8617 100644 --- a/src/video_core/renderer_opengl/util_shaders.cpp +++ b/src/video_core/renderer_opengl/util_shaders.cpp @@ -63,7 +63,7 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_) UtilShaders::~UtilShaders() = default; -void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, size_t buffer_offset, +void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, std::span<const SwizzleParameters> swizzles) { static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1}; static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0; @@ -71,13 +71,13 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, s static constexpr GLuint BINDING_OUTPUT_IMAGE = 0; program_manager.BindHostCompute(block_linear_unswizzle_2d_program.handle); - glFlushMappedNamedBufferRange(map.Handle(), buffer_offset, image.guest_size_bytes); + glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle); const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format)); for (const SwizzleParameters& swizzle : swizzles) { const Extent3D num_tiles = swizzle.num_tiles; - const size_t input_offset = swizzle.buffer_offset + buffer_offset; + const size_t input_offset = swizzle.buffer_offset + map.offset; const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width); const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height); @@ -91,8 +91,8 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, s glUniform1ui(5, params.x_shift); glUniform1ui(6, params.block_height); glUniform1ui(7, params.block_height_mask); - glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(), - input_offset, image.guest_size_bytes - swizzle.buffer_offset); + glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset, + image.guest_size_bytes - swizzle.buffer_offset); glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), swizzle.level, GL_TRUE, 0, GL_WRITE_ONLY, store_format); glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers); @@ -100,7 +100,7 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, s program_manager.RestoreGuestCompute(); } -void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, size_t buffer_offset, +void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, std::span<const SwizzleParameters> swizzles) { static constexpr Extent3D WORKGROUP_SIZE{16, 8, 8}; @@ -108,14 +108,14 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, s static constexpr GLuint BINDING_INPUT_BUFFER = 1; static constexpr GLuint BINDING_OUTPUT_IMAGE = 0; - glFlushMappedNamedBufferRange(map.Handle(), buffer_offset, image.guest_size_bytes); + glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes); program_manager.BindHostCompute(block_linear_unswizzle_3d_program.handle); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle); const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format)); for (const SwizzleParameters& swizzle : swizzles) { const Extent3D num_tiles = swizzle.num_tiles; - const size_t input_offset = swizzle.buffer_offset + buffer_offset; + const size_t input_offset = swizzle.buffer_offset + map.offset; const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width); const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height); @@ -132,8 +132,8 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, s glUniform1ui(7, params.block_height_mask); glUniform1ui(8, params.block_depth); glUniform1ui(9, params.block_depth_mask); - glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(), - input_offset, image.guest_size_bytes - swizzle.buffer_offset); + glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset, + image.guest_size_bytes - swizzle.buffer_offset); glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), swizzle.level, GL_TRUE, 0, GL_WRITE_ONLY, store_format); glDispatchCompute(num_dispatches_x, num_dispatches_y, num_dispatches_z); @@ -141,7 +141,7 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, s program_manager.RestoreGuestCompute(); } -void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, size_t buffer_offset, +void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, std::span<const SwizzleParameters> swizzles) { static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1}; static constexpr GLuint BINDING_INPUT_BUFFER = 0; @@ -159,7 +159,7 @@ void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, size_t bu "Non-power of two images are not implemented"); program_manager.BindHostCompute(pitch_unswizzle_program.handle); - glFlushMappedNamedBufferRange(map.Handle(), buffer_offset, image.guest_size_bytes); + glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes); glUniform2ui(LOC_ORIGIN, 0, 0); glUniform2i(LOC_DESTINATION, 0, 0); glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block); @@ -167,13 +167,13 @@ void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, size_t bu glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), 0, GL_FALSE, 0, GL_WRITE_ONLY, format); for (const SwizzleParameters& swizzle : swizzles) { const Extent3D num_tiles = swizzle.num_tiles; - const size_t input_offset = swizzle.buffer_offset + buffer_offset; + const size_t input_offset = swizzle.buffer_offset + map.offset; const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width); const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height); - glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(), - input_offset, image.guest_size_bytes - swizzle.buffer_offset); + glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset, + image.guest_size_bytes - swizzle.buffer_offset); glDispatchCompute(num_dispatches_x, num_dispatches_y, 1); } program_manager.RestoreGuestCompute(); |
