diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-16 16:20:18 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-02-13 02:17:24 -0300 |
| commit | 35df1d1864ba721ea7b1cebf9a106dd771cde4f5 (patch) | |
| tree | 034a8281294246e2a8eea92d1937607ad00ed428 /src/video_core/renderer_opengl/util_shaders.cpp | |
| parent | 8fd518ec4097a19621cd9102648494107b7d0ae9 (diff) | |
vk_staging_buffer_pool: Add stream buffer for small uploads
This uses a ring buffer similar to OpenGL's stream buffer for small
uploads. This stops us from allocating several small buffers, reducing
memory fragmentation and cache locality.
It uses dedicated allocations when possible.
Diffstat (limited to 'src/video_core/renderer_opengl/util_shaders.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/util_shaders.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp index aeb36551c..1b58e8617 100644 --- a/src/video_core/renderer_opengl/util_shaders.cpp +++ b/src/video_core/renderer_opengl/util_shaders.cpp @@ -63,7 +63,7 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_) UtilShaders::~UtilShaders() = default; -void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, size_t buffer_offset, +void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, std::span<const SwizzleParameters> swizzles) { static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1}; static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0; @@ -71,13 +71,13 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, s static constexpr GLuint BINDING_OUTPUT_IMAGE = 0; program_manager.BindHostCompute(block_linear_unswizzle_2d_program.handle); - glFlushMappedNamedBufferRange(map.buffer, buffer_offset, image.guest_size_bytes); + glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle); const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format)); for (const SwizzleParameters& swizzle : swizzles) { const Extent3D num_tiles = swizzle.num_tiles; - const size_t input_offset = swizzle.buffer_offset + buffer_offset; + const size_t input_offset = swizzle.buffer_offset + map.offset; const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width); const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height); @@ -100,7 +100,7 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, s program_manager.RestoreGuestCompute(); } -void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, size_t buffer_offset, +void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, std::span<const SwizzleParameters> swizzles) { static constexpr Extent3D WORKGROUP_SIZE{16, 8, 8}; @@ -108,14 +108,14 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, s static constexpr GLuint BINDING_INPUT_BUFFER = 1; static constexpr GLuint BINDING_OUTPUT_IMAGE = 0; - glFlushMappedNamedBufferRange(map.buffer, buffer_offset, image.guest_size_bytes); + glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes); program_manager.BindHostCompute(block_linear_unswizzle_3d_program.handle); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle); const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format)); for (const SwizzleParameters& swizzle : swizzles) { const Extent3D num_tiles = swizzle.num_tiles; - const size_t input_offset = swizzle.buffer_offset + buffer_offset; + const size_t input_offset = swizzle.buffer_offset + map.offset; const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width); const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height); @@ -141,7 +141,7 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, s program_manager.RestoreGuestCompute(); } -void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, size_t buffer_offset, +void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, std::span<const SwizzleParameters> swizzles) { static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1}; static constexpr GLuint BINDING_INPUT_BUFFER = 0; @@ -159,7 +159,7 @@ void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, size_t bu "Non-power of two images are not implemented"); program_manager.BindHostCompute(pitch_unswizzle_program.handle); - glFlushMappedNamedBufferRange(map.buffer, buffer_offset, image.guest_size_bytes); + glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes); glUniform2ui(LOC_ORIGIN, 0, 0); glUniform2i(LOC_DESTINATION, 0, 0); glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block); @@ -167,7 +167,7 @@ void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, size_t bu glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), 0, GL_FALSE, 0, GL_WRITE_ONLY, format); for (const SwizzleParameters& swizzle : swizzles) { const Extent3D num_tiles = swizzle.num_tiles; - const size_t input_offset = swizzle.buffer_offset + buffer_offset; + const size_t input_offset = swizzle.buffer_offset + map.offset; const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width); const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height); |
