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authorLioncash <mathew1800@gmail.com>2018-08-21 04:18:27 -0400
committerLioncash <mathew1800@gmail.com>2018-08-22 06:14:47 -0400
commitdd35b4b18a69c02c3a22ba1a72504fbff69cfec0 (patch)
treedcae20ee477f4af3a66ffe9d0d5074f1f247a9f1 /src/video_core/renderer_opengl/renderer_opengl.h
parentb38d67d940ddd4c03d833dc443126609e0981987 (diff)
renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future.
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 7ae103f04..961467a62 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -16,6 +16,8 @@ namespace Core::Frontend {
class EmuWindow;
}
+namespace OpenGL {
+
/// Structure used for storing information about the textures for the Switch screen
struct TextureInfo {
OGLTexture resource;
@@ -98,3 +100,5 @@ private:
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
MathUtil::Rectangle<int> framebuffer_crop_rect;
};
+
+} // namespace OpenGL