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authorbunnei <bunneidev@gmail.com>2014-07-22 19:20:57 -0400
committerbunnei <bunneidev@gmail.com>2014-07-22 19:20:57 -0400
commitdaa924b906ff3a6f54d00c5d19874c2f839af0a3 (patch)
tree127b4998ece87140690b7e74853215522d57ecaa /src/video_core/renderer_opengl/renderer_opengl.h
parent97d47d55f3a47f29856e48e611846021fde1c850 (diff)
parent9fd2537e933b5d36c898d662e29ea57f7ce61e49 (diff)
Merge pull request #31 from neobrain/gpu_framebuffer
GPU framebuffer emulation improvements
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index dd811cad6..30f4febe0 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -84,7 +84,6 @@ private:
// "Flipped" framebuffers translate scanlines from native 3DS left-to-right to top-to-bottom
// as OpenGL expects them in a texture. There probably is a more efficient way of doing this:
- u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4];
- u8 m_xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4];
-
-}; \ No newline at end of file
+ u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopHeight * 4];
+ u8 m_xfb_bottom_flipped[VideoCore::kScreenBottomWidth * VideoCore::kScreenBottomHeight * 4];
+};