diff options
| author | bunnei <bunneidev@gmail.com> | 2014-07-22 19:20:57 -0400 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2014-07-22 19:20:57 -0400 |
| commit | daa924b906ff3a6f54d00c5d19874c2f839af0a3 (patch) | |
| tree | 127b4998ece87140690b7e74853215522d57ecaa /src/video_core/renderer_opengl/renderer_opengl.h | |
| parent | 97d47d55f3a47f29856e48e611846021fde1c850 (diff) | |
| parent | 9fd2537e933b5d36c898d662e29ea57f7ce61e49 (diff) | |
Merge pull request #31 from neobrain/gpu_framebuffer
GPU framebuffer emulation improvements
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index dd811cad6..30f4febe0 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -84,7 +84,6 @@ private: // "Flipped" framebuffers translate scanlines from native 3DS left-to-right to top-to-bottom // as OpenGL expects them in a texture. There probably is a more efficient way of doing this: - u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4]; - u8 m_xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4]; - -};
\ No newline at end of file + u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopHeight * 4]; + u8 m_xfb_bottom_flipped[VideoCore::kScreenBottomWidth * VideoCore::kScreenBottomHeight * 4]; +}; |
