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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-04-06 17:59:56 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-05-20 22:45:55 -0300
commitc03b8c4c192b10fad93ded9060ff1313bab93d95 (patch)
treef4c25930a6e3938c58d5e395aaca591bf05971be /src/video_core/renderer_opengl/renderer_opengl.h
parent9ffc60b5b3c7cc3064e7a2c5daa193c994fcfa10 (diff)
gl_shader_cache: Use shared contexts to build shaders in parallel
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 6cbf9d2cb..4aebf2321 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -45,7 +45,7 @@ struct ScreenInfo {
class RendererOpenGL : public VideoCore::RendererBase {
public:
- explicit RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system);
+ explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
~RendererOpenGL() override;
/// Swap buffers (render frame)
@@ -77,6 +77,7 @@ private:
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);
+ Core::Frontend::EmuWindow& emu_window;
Core::System& system;
OpenGLState state;