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authorLioncash <mathew1800@gmail.com>2018-08-20 19:22:43 -0400
committerLioncash <mathew1800@gmail.com>2018-08-20 19:28:00 -0400
commitbc16f7f3cce7b3a689f45697d9f6fbd970993e32 (patch)
tree5bdf30d31fda49f68ec7e7ec6d9bb8f4d68db051 /src/video_core/renderer_opengl/renderer_opengl.h
parent028d90eb79b75292d352cc8d4b96a2df74cd6b6e (diff)
renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
Given we use a base-class type within the renderer for the rasterizer (RasterizerInterface), we want to allow renderers to perform more complex initialization if they need to do such a thing. This makes it important to reserve type information. Given the OpenGL renderer is quite simple settings-wise, this is just a simple shuffling of the initialization code. For something like Vulkan however this might involve doing something like: // Initialize and call rasterizer-specific function that requires // the full type of the instance created. auto raster = std::make_unique<VulkanRasterizer>(some, params); raster->CallSomeVulkanRasterizerSpecificFunction(); // Assign to base class variable rasterizer = std::move(raster)
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index a5eab6997..6f048ed06 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -59,6 +59,8 @@ public:
private:
void InitOpenGLObjects();
+ void CreateRasterizer();
+
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
void DrawScreen();