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| author | bunnei <bunneidev@gmail.com> | 2019-05-24 22:42:08 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-05-24 22:42:08 -0400 |
| commit | 68c9c9222d97cbebf7f26096a839a8767123c50f (patch) | |
| tree | 1600a463f4653f335789cf3e2207c656797073c6 /src/video_core/renderer_opengl/renderer_opengl.h | |
| parent | 1a2d90ab0936bc53cc856bacbf73e88c52f926fd (diff) | |
| parent | 69215b5a550ef8b2f3a2854bc99af03bcd31a6c7 (diff) | |
Merge pull request #2358 from ReinUsesLisp/parallel-shader
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 6cbf9d2cb..4aebf2321 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -45,7 +45,7 @@ struct ScreenInfo { class RendererOpenGL : public VideoCore::RendererBase { public: - explicit RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system); + explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system); ~RendererOpenGL() override; /// Swap buffers (render frame) @@ -77,6 +77,7 @@ private: void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture); + Core::Frontend::EmuWindow& emu_window; Core::System& system; OpenGLState state; |
