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authorbunnei <bunneidev@gmail.com>2019-05-24 22:42:08 -0400
committerGitHub <noreply@github.com>2019-05-24 22:42:08 -0400
commit68c9c9222d97cbebf7f26096a839a8767123c50f (patch)
tree1600a463f4653f335789cf3e2207c656797073c6 /src/video_core/renderer_opengl/renderer_opengl.h
parent1a2d90ab0936bc53cc856bacbf73e88c52f926fd (diff)
parent69215b5a550ef8b2f3a2854bc99af03bcd31a6c7 (diff)
Merge pull request #2358 from ReinUsesLisp/parallel-shader
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 6cbf9d2cb..4aebf2321 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -45,7 +45,7 @@ struct ScreenInfo {
class RendererOpenGL : public VideoCore::RendererBase {
public:
- explicit RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system);
+ explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
~RendererOpenGL() override;
/// Swap buffers (render frame)
@@ -77,6 +77,7 @@ private:
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);
+ Core::Frontend::EmuWindow& emu_window;
Core::System& system;
OpenGLState state;