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authorRodrigo Locatti <reinuseslisp@airmail.cc>2020-09-10 02:28:54 +0000
committerGitHub <noreply@github.com>2020-09-10 02:28:54 +0000
commit663ea382dae4b0a8d958753fb370416b1602c55e (patch)
tree74db3117e649cb5ae1a265c69f68d2bb03b9d542 /src/video_core/renderer_opengl/renderer_opengl.h
parentd90961122ca4d3a1c1f452e1d1b3fb14f790334e (diff)
parent9e871937250cb92a13336c6c06186c41f19e1738 (diff)
Merge pull request #4633 from ReinUsesLisp/gpu-init
video_core: Remove all Core::System references in renderer
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h21
1 files changed, 16 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 52ea76b7d..5329577fb 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -16,16 +16,25 @@
namespace Core {
class System;
-}
+class TelemetrySession;
+} // namespace Core
namespace Core::Frontend {
class EmuWindow;
}
+namespace Core::Memory {
+class Memory;
+}
+
namespace Layout {
struct FramebufferLayout;
}
+namespace Tegra {
+class GPU;
+}
+
namespace OpenGL {
/// Structure used for storing information about the textures for the Switch screen
@@ -56,7 +65,8 @@ class FrameMailbox;
class RendererOpenGL final : public VideoCore::RendererBase {
public:
- explicit RendererOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
+ explicit RendererOpenGL(Core::TelemetrySession& telemetry_session,
+ Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory,
Tegra::GPU& gpu,
std::unique_ptr<Core::Frontend::GraphicsContext> context);
~RendererOpenGL() override;
@@ -94,12 +104,13 @@ private:
bool Present(int timeout_ms);
- Core::System& system;
+ Core::TelemetrySession& telemetry_session;
Core::Frontend::EmuWindow& emu_window;
+ Core::Memory::Memory& cpu_memory;
Tegra::GPU& gpu;
- const Device device;
- StateTracker state_tracker{system};
+ const Device device;
+ StateTracker state_tracker{gpu};
// OpenGL object IDs
OGLBuffer vertex_buffer;