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| author | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2020-09-10 02:28:54 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-09-10 02:28:54 +0000 |
| commit | 663ea382dae4b0a8d958753fb370416b1602c55e (patch) | |
| tree | 74db3117e649cb5ae1a265c69f68d2bb03b9d542 /src/video_core/renderer_opengl/renderer_opengl.h | |
| parent | d90961122ca4d3a1c1f452e1d1b3fb14f790334e (diff) | |
| parent | 9e871937250cb92a13336c6c06186c41f19e1738 (diff) | |
Merge pull request #4633 from ReinUsesLisp/gpu-init
video_core: Remove all Core::System references in renderer
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 52ea76b7d..5329577fb 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -16,16 +16,25 @@ namespace Core { class System; -} +class TelemetrySession; +} // namespace Core namespace Core::Frontend { class EmuWindow; } +namespace Core::Memory { +class Memory; +} + namespace Layout { struct FramebufferLayout; } +namespace Tegra { +class GPU; +} + namespace OpenGL { /// Structure used for storing information about the textures for the Switch screen @@ -56,7 +65,8 @@ class FrameMailbox; class RendererOpenGL final : public VideoCore::RendererBase { public: - explicit RendererOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, + explicit RendererOpenGL(Core::TelemetrySession& telemetry_session, + Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory, Tegra::GPU& gpu, std::unique_ptr<Core::Frontend::GraphicsContext> context); ~RendererOpenGL() override; @@ -94,12 +104,13 @@ private: bool Present(int timeout_ms); - Core::System& system; + Core::TelemetrySession& telemetry_session; Core::Frontend::EmuWindow& emu_window; + Core::Memory::Memory& cpu_memory; Tegra::GPU& gpu; - const Device device; - StateTracker state_tracker{system}; + const Device device; + StateTracker state_tracker{gpu}; // OpenGL object IDs OGLBuffer vertex_buffer; |
