diff options
| author | bunnei <ericbunnie@gmail.com> | 2014-04-27 21:25:16 -0400 |
|---|---|---|
| committer | bunnei <ericbunnie@gmail.com> | 2014-04-27 21:25:16 -0400 |
| commit | 438dba40c1def91e9de252ef05f8650464e5c0c2 (patch) | |
| tree | 8f323d6095dfefe9d00f34cc4d7229be58a9f409 /src/video_core/renderer_opengl/renderer_opengl.h | |
| parent | 2d1c8078c925a8456f456fb94e593a5e44829954 (diff) | |
| parent | a48c6b947d5314ab804f375cca22af159cc3b77b (diff) | |
Merge branch 'hle-interface-updates'
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 00aa17649..4c0b6e59d 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -55,11 +55,11 @@ private: /** * Helper function to flip framebuffer from left-to-right to top-to-bottom - * @param addr Address of framebuffer in RAM + * @param in Pointer to input raw framebuffer in V/RAM * @param out Pointer to output buffer with flipped framebuffer * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei */ - void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out); + void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out); EmuWindow* m_render_window; ///< Handle to render window @@ -87,5 +87,4 @@ private: u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4]; u8 m_xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4]; - DISALLOW_COPY_AND_ASSIGN(RendererOpenGL); };
\ No newline at end of file |
