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authorbunnei <bunneidev@gmail.com>2018-07-14 20:18:11 -0700
committerGitHub <noreply@github.com>2018-07-14 20:18:11 -0700
commit2cb3fdca86192d5dd2f3c988b5d57732c0bee6dc (patch)
tree8004356e5a9cbbeb4e37dcad9d47ddfffc5f3210 /src/video_core/renderer_opengl/renderer_opengl.h
parentc324a378ac5ddc106cab9856a9f90a7f8fa573f1 (diff)
parent05cb10530fbd34635b06f75dea488a8896a763ac (diff)
Merge pull request #598 from bunnei/makedonecurrent
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 21f0d298c..fd0267cf5 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -31,6 +31,13 @@ struct ScreenInfo {
TextureInfo texture;
};
+/// Helper class to acquire/release OpenGL context within a given scope
+class ScopeAcquireGLContext : NonCopyable {
+public:
+ ScopeAcquireGLContext();
+ ~ScopeAcquireGLContext();
+};
+
class RendererOpenGL : public RendererBase {
public:
RendererOpenGL();