aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl/renderer_opengl.cpp
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2016-02-05 21:49:44 -0500
committerbunnei <bunneidev@gmail.com>2016-02-05 21:49:44 -0500
commitf1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e (patch)
tree5cac94917f52f018e0939f8b2e1be079e50c313c /src/video_core/renderer_opengl/renderer_opengl.cpp
parent69e2453649b30962ac68ef54ffbf30ab4f1a9842 (diff)
parent19557aaab3434a9a6e9b6730a76923de053084cd (diff)
Merge pull request #1264 from bunnei/fragment-lighting-hw
Fragment lighting support in the HW renderer
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index a6a38f0af..ca3a6a6b4 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -81,8 +81,8 @@ struct ScreenRectVertex {
* The projection part of the matrix is trivial, hence these operations are represented
* by a 3x2 matrix.
*/
-static std::array<GLfloat, 3*2> MakeOrthographicMatrix(const float width, const float height) {
- std::array<GLfloat, 3*2> matrix;
+static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
+ std::array<GLfloat, 3 * 2> matrix;
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;