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| author | bunnei <bunneidev@gmail.com> | 2016-02-05 21:49:44 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2016-02-05 21:49:44 -0500 |
| commit | f1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e (patch) | |
| tree | 5cac94917f52f018e0939f8b2e1be079e50c313c /src/video_core/renderer_opengl/renderer_opengl.cpp | |
| parent | 69e2453649b30962ac68ef54ffbf30ab4f1a9842 (diff) | |
| parent | 19557aaab3434a9a6e9b6730a76923de053084cd (diff) | |
Merge pull request #1264 from bunnei/fragment-lighting-hw
Fragment lighting support in the HW renderer
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index a6a38f0af..ca3a6a6b4 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -81,8 +81,8 @@ struct ScreenRectVertex { * The projection part of the matrix is trivial, hence these operations are represented * by a 3x2 matrix. */ -static std::array<GLfloat, 3*2> MakeOrthographicMatrix(const float width, const float height) { - std::array<GLfloat, 3*2> matrix; +static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) { + std::array<GLfloat, 3 * 2> matrix; matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f; matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f; |
