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authorbunnei <bunneidev@gmail.com>2020-05-31 17:04:27 -0400
committerGitHub <noreply@github.com>2020-05-31 17:04:27 -0400
commitedbf3144d20e5e96db0f54a96b5191156d7113a0 (patch)
tree5cd4ae8bb9da3acebd3418c998ad75c10ba971dc /src/video_core/renderer_opengl/renderer_opengl.cpp
parentf7debcaa047b2216664fc13fa280c1d9b62214a8 (diff)
parent4cff5dd1940cf8eded9daa445c16c90c89720a4a (diff)
Merge pull request #3958 from FernandoS27/gl-debug
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 6b489e6db..e7952924a 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -753,6 +753,9 @@ void RendererOpenGL::RenderScreenshot() {
bool RendererOpenGL::Init() {
if (GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
+ if (Settings::values.renderer_debug) {
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ }
glDebugMessageCallback(DebugHandler, nullptr);
}