diff options
| author | Lioncash <mathew1800@gmail.com> | 2018-08-30 10:50:54 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-08-31 07:16:57 -0400 |
| commit | e2457418dae19b889b2ad85255bb95d4cd0e4bff (patch) | |
| tree | 76ad194f1cc1933f7907223dbb2542b3614576e5 /src/video_core/renderer_opengl/renderer_opengl.cpp | |
| parent | 5094dfa081c7275e35496374a42996b11f0f6005 (diff) | |
core: Make the main System class use the PImpl idiom
core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.
Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion.
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 73d6419b4..3c4a9f17c 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -14,6 +14,7 @@ #include "core/core_timing.h" #include "core/frontend/emu_window.h" #include "core/memory.h" +#include "core/perf_stats.h" #include "core/settings.h" #include "core/tracer/recorder.h" #include "video_core/renderer_opengl/gl_rasterizer.h" @@ -115,7 +116,7 @@ RendererOpenGL::~RendererOpenGL() = default; void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) { ScopeAcquireGLContext acquire_context{render_window}; - Core::System::GetInstance().perf_stats.EndSystemFrame(); + Core::System::GetInstance().GetPerfStats().EndSystemFrame(); // Maintain the rasterizer's state as a priority OpenGLState prev_state = OpenGLState::GetCurState(); @@ -140,8 +141,8 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig& render_window.PollEvents(); - Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); - Core::System::GetInstance().perf_stats.BeginSystemFrame(); + Core::System::GetInstance().FrameLimiter().DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); + Core::System::GetInstance().GetPerfStats().BeginSystemFrame(); // Restore the rasterizer state prev_state.Apply(); |
