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authorLioncash <mathew1800@gmail.com>2019-02-14 12:42:58 -0500
committerLioncash <mathew1800@gmail.com>2019-02-15 21:50:25 -0500
commitbd983414f643b734a1f8bebe3183723733344f72 (patch)
treebda0421458439e25cba9d772a6a79b56e473d72e /src/video_core/renderer_opengl/renderer_opengl.cpp
parentfcc3aa0bbf4a1343f90dfc7a93afc31e770c3a70 (diff)
core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index cca2ed708..d40666ac6 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -137,7 +137,7 @@ void RendererOpenGL::SwapBuffers(
render_window.PollEvents();
- system.FrameLimiter().DoFrameLimiting(Core::Timing::GetGlobalTimeUs());
+ system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
// Restore the rasterizer state