diff options
| author | Subv <subv2112@gmail.com> | 2015-11-10 11:58:53 -0500 |
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2015-11-18 21:03:56 -0500 |
| commit | 823ce62f2fead8e436c2c916ed7ce5c8b949d1c6 (patch) | |
| tree | bf0c4bded40858a0db81e993503e2f90f2b9b400 /src/video_core/renderer_opengl/renderer_opengl.cpp | |
| parent | 1463127fade260bb38dea80401380f24660ec778 (diff) | |
FragShader: Use an UBO instead of several individual uniforms
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index ac0a058db..1420229cc 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -256,6 +256,7 @@ void RendererOpenGL::InitOpenGLObjects() { state.draw.vertex_array = vertex_array_handle; state.draw.vertex_buffer = vertex_buffer_handle; + state.draw.uniform_buffer = 0; state.Apply(); // Attach vertex data to VAO |
