aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl/renderer_opengl.cpp
diff options
context:
space:
mode:
authorRodrigo Locatti <reinuseslisp@airmail.cc>2020-03-13 16:44:06 -0300
committerGitHub <noreply@github.com>2020-03-13 16:44:06 -0300
commit244fe132199cb3c67dd9e612d2be856895f8a868 (patch)
treed0f968d06b2bbc6e378a5a0632cd2d6322fe4e6d /src/video_core/renderer_opengl/renderer_opengl.cpp
parente24197bb3f74888053eb4ae49e042ec46a1c7a30 (diff)
parentb30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff)
Merge branch 'master' into shader-purge
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index a51410660..12333e8c9 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -443,7 +443,6 @@ void RendererOpenGL::InitOpenGLObjects() {
// Create program pipeline
program_manager.Create();
- glBindProgramPipeline(program_manager.GetHandle());
// Generate VBO handle for drawing
vertex_buffer.Create();
@@ -577,6 +576,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
// TODO: Signal state tracker about these changes
state_tracker.NotifyScreenDrawVertexArray();
+ state_tracker.NotifyPolygonModes();
state_tracker.NotifyViewport0();
state_tracker.NotifyScissor0();
state_tracker.NotifyColorMask0();
@@ -596,7 +596,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
program_manager.UseVertexShader(vertex_program.handle);
program_manager.UseGeometryShader(0);
program_manager.UseFragmentShader(fragment_program.handle);
- program_manager.Update();
+ program_manager.BindGraphicsPipeline();
glEnable(GL_CULL_FACE);
if (screen_info.display_srgb) {
@@ -612,6 +612,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glDisable(GL_ALPHA_TEST);
glDisablei(GL_BLEND, 0);
glDisablei(GL_SCISSOR_TEST, 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glCullFace(GL_BACK);
glFrontFace(GL_CW);
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);