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| author | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2020-03-13 16:44:06 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-13 16:44:06 -0300 |
| commit | 244fe132199cb3c67dd9e612d2be856895f8a868 (patch) | |
| tree | d0f968d06b2bbc6e378a5a0632cd2d6322fe4e6d /src/video_core/renderer_opengl/renderer_opengl.cpp | |
| parent | e24197bb3f74888053eb4ae49e042ec46a1c7a30 (diff) | |
| parent | b30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff) | |
Merge branch 'master' into shader-purge
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index a51410660..12333e8c9 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -443,7 +443,6 @@ void RendererOpenGL::InitOpenGLObjects() { // Create program pipeline program_manager.Create(); - glBindProgramPipeline(program_manager.GetHandle()); // Generate VBO handle for drawing vertex_buffer.Create(); @@ -577,6 +576,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { // TODO: Signal state tracker about these changes state_tracker.NotifyScreenDrawVertexArray(); + state_tracker.NotifyPolygonModes(); state_tracker.NotifyViewport0(); state_tracker.NotifyScissor0(); state_tracker.NotifyColorMask0(); @@ -596,7 +596,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { program_manager.UseVertexShader(vertex_program.handle); program_manager.UseGeometryShader(0); program_manager.UseFragmentShader(fragment_program.handle); - program_manager.Update(); + program_manager.BindGraphicsPipeline(); glEnable(GL_CULL_FACE); if (screen_info.display_srgb) { @@ -612,6 +612,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { glDisable(GL_ALPHA_TEST); glDisablei(GL_BLEND, 0); glDisablei(GL_SCISSOR_TEST, 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glCullFace(GL_BACK); glFrontFace(GL_CW); glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
