diff options
| author | bunnei <bunneidev@gmail.com> | 2018-03-20 21:37:43 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-03-20 21:37:43 -0400 |
| commit | 0b3ab30762ed09be88e945d27a83bdfe9e77b49c (patch) | |
| tree | 2ce527d9139a25fc1c728a7f4dd2f3baf2df13d1 /src/video_core/renderer_opengl/renderer_opengl.cpp | |
| parent | 8c8de2efe995363eacaaaf3c4d916808194f69e9 (diff) | |
| parent | 6e3222363c6c8024b446329a9760608abe5ec49e (diff) | |
Merge pull request #254 from bunnei/port-citra-renderer
Port Citra OpenGL rasterizer code
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 7f921fa32..65d38ade5 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -318,7 +318,7 @@ void RendererOpenGL::InitOpenGLObjects() { 0.0f); // Link shaders and get variable locations - shader.Create(vertex_shader, fragment_shader); + shader.Create(vertex_shader, nullptr, fragment_shader); state.draw.shader_program = shader.handle; state.Apply(); uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix"); |
