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authorbunnei <bunneidev@gmail.com>2018-03-20 21:37:43 -0400
committerGitHub <noreply@github.com>2018-03-20 21:37:43 -0400
commit0b3ab30762ed09be88e945d27a83bdfe9e77b49c (patch)
tree2ce527d9139a25fc1c728a7f4dd2f3baf2df13d1 /src/video_core/renderer_opengl/renderer_opengl.cpp
parent8c8de2efe995363eacaaaf3c4d916808194f69e9 (diff)
parent6e3222363c6c8024b446329a9760608abe5ec49e (diff)
Merge pull request #254 from bunnei/port-citra-renderer
Port Citra OpenGL rasterizer code
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 7f921fa32..65d38ade5 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -318,7 +318,7 @@ void RendererOpenGL::InitOpenGLObjects() {
0.0f);
// Link shaders and get variable locations
- shader.Create(vertex_shader, fragment_shader);
+ shader.Create(vertex_shader, nullptr, fragment_shader);
state.draw.shader_program = shader.handle;
state.Apply();
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");