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| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-08-30 08:41:28 -0300 |
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-09-03 15:09:50 -0300 |
| commit | ec28f037e6cfe42c3285866572af075e1e72b3e9 (patch) | |
| tree | 861ec1bf3da3a500b1e4ea7158aa0c59576884c3 /src/video_core/renderer_opengl/gl_state.h | |
| parent | cd817be92216c631f7e44e1e64e29fe8a2d4cec4 (diff) | |
OpenGL: Add support for Sampler Objects to state tracker
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 43aa29a81..6ecbedbb4 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -57,6 +57,7 @@ public: // 3 texture units - one for each that is used in PICA fragment shader emulation struct { GLuint texture_2d; // GL_TEXTURE_BINDING_2D + GLuint sampler; // GL_SAMPLER_BINDING } texture_units[3]; struct { @@ -77,6 +78,7 @@ public: void Apply(); static void ResetTexture(GLuint id); + static void ResetSampler(GLuint id); static void ResetProgram(GLuint id); static void ResetBuffer(GLuint id); static void ResetVertexArray(GLuint id); |
