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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-08-30 08:41:28 -0300
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-09-03 15:09:50 -0300
commitec28f037e6cfe42c3285866572af075e1e72b3e9 (patch)
tree861ec1bf3da3a500b1e4ea7158aa0c59576884c3 /src/video_core/renderer_opengl/gl_state.h
parentcd817be92216c631f7e44e1e64e29fe8a2d4cec4 (diff)
OpenGL: Add support for Sampler Objects to state tracker
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 43aa29a81..6ecbedbb4 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -57,6 +57,7 @@ public:
// 3 texture units - one for each that is used in PICA fragment shader emulation
struct {
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
+ GLuint sampler; // GL_SAMPLER_BINDING
} texture_units[3];
struct {
@@ -77,6 +78,7 @@ public:
void Apply();
static void ResetTexture(GLuint id);
+ static void ResetSampler(GLuint id);
static void ResetProgram(GLuint id);
static void ResetBuffer(GLuint id);
static void ResetVertexArray(GLuint id);