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authorbunnei <bunneidev@gmail.com>2019-01-20 14:06:01 -0500
committerGitHub <noreply@github.com>2019-01-20 14:06:01 -0500
commitcbf8bea9d570d0207b7bc8d63b73109f2df059d5 (patch)
tree93ae5db4c12f0c90ef84a7da8fa199c36ba43cb8 /src/video_core/renderer_opengl/gl_state.h
parenteff61c5c42890509968e16459c5db3d25a2b94fd (diff)
parent877a978a221d0418953338fe9644dc2b1d8b7b15 (diff)
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
gl_rasterizer: Use DSA for VAOs and buffers
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 439bfbc98..a5a7c0920 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -154,8 +154,6 @@ public:
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
- GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
- GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
} draw;
@@ -206,10 +204,10 @@ public:
}
/// Apply this state as the current OpenGL state
void Apply() const;
- /// Apply only the state afecting the framebuffer
+ /// Apply only the state affecting the framebuffer
void ApplyFramebufferState() const;
- /// Apply only the state afecting the vertex buffer
- void ApplyVertexBufferState() const;
+ /// Apply only the state affecting the vertex array
+ void ApplyVertexArrayState() const;
/// Set the initial OpenGL state
static void ApplyDefaultState();
/// Resets any references to the given resource
@@ -217,7 +215,6 @@ public:
OpenGLState& ResetSampler(GLuint handle);
OpenGLState& ResetProgram(GLuint handle);
OpenGLState& ResetPipeline(GLuint handle);
- OpenGLState& ResetBuffer(GLuint handle);
OpenGLState& ResetVertexArray(GLuint handle);
OpenGLState& ResetFramebuffer(GLuint handle);
void EmulateViewportWithScissor();