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authorSebastian Valle <subv2112@gmail.com>2017-07-22 23:03:48 -0500
committerGitHub <noreply@github.com>2017-07-22 23:03:48 -0500
commitc6a2e519efeb15cd74d04a477131c12162e53d20 (patch)
treea69599a39b6a139f5e02b8f9809372244fef579e /src/video_core/renderer_opengl/gl_state.h
parente646bd902d85e4da3c160dd19014c780b2335f36 (diff)
parent8482933db8acaead8ff66e1457cd5453b02cccf4 (diff)
Merge pull request #2816 from wwylele/proctex-lutlutlut
gl_rasterizer: use texture buffer for proctex LUT
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 1efcf0811..745a74479 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -95,23 +95,23 @@ public:
} fog_lut;
struct {
- GLuint texture_1d; // GL_TEXTURE_BINDING_1D
+ GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
} proctex_noise_lut;
struct {
- GLuint texture_1d; // GL_TEXTURE_BINDING_1D
+ GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
} proctex_color_map;
struct {
- GLuint texture_1d; // GL_TEXTURE_BINDING_1D
+ GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
} proctex_alpha_map;
struct {
- GLuint texture_1d; // GL_TEXTURE_BINDING_1D
+ GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
} proctex_lut;
struct {
- GLuint texture_1d; // GL_TEXTURE_BINDING_1D
+ GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
} proctex_diff_lut;
struct {