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authorbunnei <bunneidev@gmail.com>2018-09-08 16:14:46 -0400
committerGitHub <noreply@github.com>2018-09-08 16:14:46 -0400
commitaf074ee422a5350a3adb7586fab3c3fb5ed6bdc4 (patch)
tree6425e9818766c88b2fe33aa559b4815b3f6cf9f1 /src/video_core/renderer_opengl/gl_state.h
parentdeff28d3c0f0af291946fe55f3f63af1cf83b0b1 (diff)
parent23ae7cf9dbdfc7924974a6e418207443f5839d75 (diff)
Merge pull request #1256 from bunnei/tex-target-support
Initial support for non-2D textures
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 46e96a97d..e3e24b9e7 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -94,8 +94,9 @@ public:
// 3 texture units - one for each that is used in PICA fragment shader emulation
struct TextureUnit {
- GLuint texture_2d; // GL_TEXTURE_BINDING_2D
- GLuint sampler; // GL_SAMPLER_BINDING
+ GLuint texture; // GL_TEXTURE_BINDING_2D
+ GLuint sampler; // GL_SAMPLER_BINDING
+ GLenum target;
struct {
GLint r; // GL_TEXTURE_SWIZZLE_R
GLint g; // GL_TEXTURE_SWIZZLE_G
@@ -104,7 +105,7 @@ public:
} swizzle;
void Unbind() {
- texture_2d = 0;
+ texture = 0;
swizzle.r = GL_RED;
swizzle.g = GL_GREEN;
swizzle.b = GL_BLUE;
@@ -114,6 +115,7 @@ public:
void Reset() {
Unbind();
sampler = 0;
+ target = GL_TEXTURE_2D;
}
};
std::array<TextureUnit, 32> texture_units;