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authorbunnei <bunneidev@gmail.com>2019-11-15 12:09:19 -0500
committerGitHub <noreply@github.com>2019-11-15 12:09:19 -0500
commita8295d2c533d1628887bd45d3bfd8adb66281834 (patch)
treeddfd5d15ff0a055cdd4b4aa5df85c0b2bfc56713 /src/video_core/renderer_opengl/gl_state.h
parent3e0e4f146b3f2ad7f1935a61141c38cdce87e04f (diff)
parente9d2fad9849ff7fba8d63a16c838b79a3e752327 (diff)
Merge pull request #3047 from ReinUsesLisp/clip-control
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index cca25206b..eaff22bda 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -146,6 +146,10 @@ public:
std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE
+ struct {
+ GLenum origin = GL_LOWER_LEFT;
+ } clip_control;
+
OpenGLState();
/// Get the currently active OpenGL state
@@ -182,6 +186,7 @@ public:
void ApplyDepthClamp();
void ApplyPolygonOffset();
void ApplyAlphaTest();
+ void ApplyClipControl();
/// Resets any references to the given resource
OpenGLState& UnbindTexture(GLuint handle);