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authorbunnei <bunneidev@gmail.com>2015-09-05 16:19:52 -0400
committerbunnei <bunneidev@gmail.com>2015-09-05 16:19:52 -0400
commit51e91dfd8608126b2cb409fa2e8513f28fbf293b (patch)
treef76ddff71ac10838e6429815d8267c82b602737f /src/video_core/renderer_opengl/gl_state.h
parentcc19a766563f718fd62548dbb9166919cff1a8c3 (diff)
parentb044c047c48469be479ba2633ae14eff8643041e (diff)
Merge pull request #1104 from yuriks/opengl-samplers
OpenGL: Use Sampler Objects to decouple sampler config from textures
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 43aa29a81..6ecbedbb4 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -57,6 +57,7 @@ public:
// 3 texture units - one for each that is used in PICA fragment shader emulation
struct {
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
+ GLuint sampler; // GL_SAMPLER_BINDING
} texture_units[3];
struct {
@@ -77,6 +78,7 @@ public:
void Apply();
static void ResetTexture(GLuint id);
+ static void ResetSampler(GLuint id);
static void ResetProgram(GLuint id);
static void ResetBuffer(GLuint id);
static void ResetVertexArray(GLuint id);