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| author | bunnei <bunneidev@gmail.com> | 2019-02-06 20:17:59 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-02-06 20:17:59 -0500 |
| commit | 40ac0585574499bc0dee47c4bef354c8e5676695 (patch) | |
| tree | 096b8e8c32f4affbd791386daa4b1feac2d9bedc /src/video_core/renderer_opengl/gl_state.h | |
| parent | c357d8f6f7134db797a845b42eccde7f8026b5cc (diff) | |
| parent | 3e80b0894494c0a25f84e97e3e320e606028c206 (diff) | |
Merge pull request #2071 from ReinUsesLisp/dsa-texture
gl_rasterizer: Use DSA for textures and move swizzling to texture state
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index a5a7c0920..9e1eda5b1 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -126,26 +126,14 @@ public: struct TextureUnit { GLuint texture; // GL_TEXTURE_BINDING_2D GLuint sampler; // GL_SAMPLER_BINDING - GLenum target; - struct { - GLint r; // GL_TEXTURE_SWIZZLE_R - GLint g; // GL_TEXTURE_SWIZZLE_G - GLint b; // GL_TEXTURE_SWIZZLE_B - GLint a; // GL_TEXTURE_SWIZZLE_A - } swizzle; void Unbind() { texture = 0; - swizzle.r = GL_RED; - swizzle.g = GL_GREEN; - swizzle.b = GL_BLUE; - swizzle.a = GL_ALPHA; } void Reset() { Unbind(); sampler = 0; - target = GL_TEXTURE_2D; } }; std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units; |
