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authorbunnei <bunneidev@gmail.com>2018-10-26 00:12:20 -0400
committerGitHub <noreply@github.com>2018-10-26 00:12:20 -0400
commit1f98dc30eaac7b799182c1998502c05b9fbb56d8 (patch)
tree73e0ce98767d7a9b527a401dc89441697dd82e3a /src/video_core/renderer_opengl/gl_state.h
parentdebabf1fa68b61cc08addfe0b6c5380cb9eb11da (diff)
parent949d9a713648bf900812612912f5a120cf6d70db (diff)
Merge pull request #1591 from bunnei/depth-range
gl_rasterizer: Implement depth range.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index dc21a2ee3..daf7eb533 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -42,9 +42,11 @@ public:
} cull;
struct {
- bool test_enabled; // GL_DEPTH_TEST
- GLenum test_func; // GL_DEPTH_FUNC
- GLboolean write_mask; // GL_DEPTH_WRITEMASK
+ bool test_enabled; // GL_DEPTH_TEST
+ GLenum test_func; // GL_DEPTH_FUNC
+ GLboolean write_mask; // GL_DEPTH_WRITEMASK
+ GLfloat depth_range_near; // GL_DEPTH_RANGE
+ GLfloat depth_range_far; // GL_DEPTH_RANGE
} depth;
struct {