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authorbunnei <bunneidev@gmail.com>2018-08-21 01:06:40 -0400
committerGitHub <noreply@github.com>2018-08-21 01:06:40 -0400
commitca58929eb0da160115fd0949dfa9a96909430a5b (patch)
tree0a0884f0a1edb705439791b114113b410b12c913 /src/video_core/renderer_opengl/gl_rasterizer.h
parentfde3b1b6f265d1f2ef078f448f903f40fb7c7957 (diff)
parentd7c68fbb120c8881b874b4c65efa9ad63a332304 (diff)
Merge pull request #1121 from Subv/tex_reinterpret
Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 74307f626..4a7c5b923 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -87,7 +87,8 @@ private:
/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
/// surfaces if writing was enabled.
- std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb);
+ std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
+ bool preserve_contents);
/// Binds the framebuffer color and depth surface
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,