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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-02-04 13:02:48 -0800
committerGitHub <noreply@github.com>2017-02-04 13:02:48 -0800
commit97e06b0a0daccd3347ae1bcaf294093b5af32e85 (patch)
tree59e1997c90558f58f7368d6974c355e1f20d8f32 /src/video_core/renderer_opengl/gl_rasterizer.h
parent18c981b99606b40897d8bc2da218e34509873246 (diff)
parent37a4ea046d80973d59ddb7735a0ffbf0bfd93ad0 (diff)
Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index cc3e4bed5..a1aa07074 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -84,7 +84,7 @@ union PicaShaderConfig {
// Fragment lighting
state.lighting.enable = !regs.lighting.disable;
- state.lighting.src_num = regs.lighting.num_lights + 1;
+ state.lighting.src_num = regs.lighting.max_light_index + 1;
for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) {
unsigned num = regs.lighting.light_enable.GetNum(light_index);