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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-09-10 08:57:05 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-09-10 08:57:05 -0400 |
| commit | 434d0922dcf886c6bb3ac50b96a8c6091c5c6c11 (patch) | |
| tree | 7a8789ba575866a8cdc03f8b4bd6d17789659fcd /src/video_core/renderer_opengl/gl_rasterizer.h | |
| parent | 07a0242535ff339b556629b34f5d3da6c4e3da69 (diff) | |
| parent | 1f43e5296fcd2debaea672fd9740d2f07223406b (diff) | |
Merge pull request #2759 from ReinUsesLisp/compute-images
gl_rasterizer: Bind images and samplers to compute
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 9d20a4fbf..eada752e0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -32,6 +32,7 @@ #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_texture_cache.h" #include "video_core/renderer_opengl/utils.h" +#include "video_core/textures/texture.h" namespace Core { class System; @@ -137,8 +138,22 @@ private: /// Configures the current textures to use for the draw command. Returns shaders texture buffer /// usage. - TextureBufferUsage SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader, BaseBindings base_bindings); + TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, + const Shader& shader, BaseBindings base_bindings); + + /// Configures the textures used in a compute shader. Returns texture buffer usage. + TextureBufferUsage SetupComputeTextures(const Shader& kernel); + + /// Configures a texture. Returns true when the texture is a texture buffer. + bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture, + const GLShader::SamplerEntry& entry); + + /// Configures images in a compute shader. + void SetupComputeImages(const Shader& shader); + + /// Configures an image. + void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic, + const GLShader::ImageEntry& entry); /// Syncs the viewport and depth range to match the guest state void SyncViewport(OpenGLState& current_state); |
