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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-09-18 18:01:46 -0700
committerYuri Kunde Schlesner <yuriks@yuriks.net>2016-09-18 21:14:25 -0700
commit396a8d91a4423d9c793eeff0798d544613647511 (patch)
treee0203961233db1ffcbbca2e15154d71d142c5822 /src/video_core/renderer_opengl/gl_rasterizer.h
parent784b96d87f5b9ef4a238679d694b2d5a603725ca (diff)
Manually tweak source formatting and then re-run clang-format
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 70e9e64ef..60d70539c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -41,12 +41,9 @@ struct ScreenInfo;
* two separate shaders sharing the same key.
*
* We use a union because "implicitly-defined copy/move constructor for a union X copies the object
- * representation of X."
- * and "implicitly-defined copy assignment operator for a union X copies the object representation
- * (3.9) of X."
- * = Bytewise copy instead of memberwise copy.
- * This is important because the padding bytes are included in the hash and comparison between
- * objects.
+ * representation of X." and "implicitly-defined copy assignment operator for a union X copies the
+ * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
+ * because the padding bytes are included in the hash and comparison between objects.
*/
union PicaShaderConfig {