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| author | bunnei <bunneidev@gmail.com> | 2018-06-26 22:05:49 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-26 22:05:49 -0400 |
| commit | dfac394e60d9ae07348b18c88fff7892e4172318 (patch) | |
| tree | 29d6255ff5d8418c0b7288d37e76ac2f6f2c7328 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 73de9bab1a55b4953de1b8ce37ed22cac5f10ef5 (diff) | |
| parent | 8447d20a117676360b0e7b08fc736e1d639e62fc (diff) | |
Merge pull request #593 from bunnei/fix-swizzle
gl_state: Fix state management for texture swizzle.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 0f6dec60b..aadf7e233 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -437,7 +437,7 @@ void RasterizerOpenGL::DrawArrays() { // Unbind textures for potential future use as framebuffer attachments for (auto& texture_unit : state.texture_units) { - texture_unit.texture_2d = 0; + texture_unit.Unbind(); } state.Apply(); |
