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authorbunnei <bunneidev@gmail.com>2018-06-26 22:05:49 -0400
committerGitHub <noreply@github.com>2018-06-26 22:05:49 -0400
commitdfac394e60d9ae07348b18c88fff7892e4172318 (patch)
tree29d6255ff5d8418c0b7288d37e76ac2f6f2c7328 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent73de9bab1a55b4953de1b8ce37ed22cac5f10ef5 (diff)
parent8447d20a117676360b0e7b08fc736e1d639e62fc (diff)
Merge pull request #593 from bunnei/fix-swizzle
gl_state: Fix state management for texture swizzle.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0f6dec60b..aadf7e233 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -437,7 +437,7 @@ void RasterizerOpenGL::DrawArrays() {
// Unbind textures for potential future use as framebuffer attachments
for (auto& texture_unit : state.texture_units) {
- texture_unit.texture_2d = 0;
+ texture_unit.Unbind();
}
state.Apply();