diff options
| author | bunnei <bunneidev@gmail.com> | 2016-11-29 23:23:22 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-11-29 23:23:22 -0500 |
| commit | cf5b8483fc53ca3b4919d231045348625a507d05 (patch) | |
| tree | 53ec57b3f82f9326fb629836b99f267b6c421ba1 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | f32309400c201871a01bcce9316d320a54de83a1 (diff) | |
| parent | aea9a91100e4b80edc8c70d610c102eb2d76dd1f (diff) | |
Merge pull request #2233 from Subv/warnings
Build: Fixed a few warnings.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index d4d5903ce..e5f4366c1 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -213,12 +213,12 @@ void RasterizerOpenGL::DrawTriangles() { // Scissor checks are window-, not viewport-relative, which means that if the cached texture // sub-rect changes, the scissor bounds also need to be updated. - GLint scissor_x1 = rect.left + regs.scissor_test.x1 * color_surface->res_scale_width; - GLint scissor_y1 = rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height; + GLint scissor_x1 = static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width); + GLint scissor_y1 = static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height); // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when // scaling or doing multisampling. - GLint scissor_x2 = rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width; - GLint scissor_y2 = rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height; + GLint scissor_x2 = static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width); + GLint scissor_y2 = static_cast<GLint>(rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height); if (uniform_block_data.data.scissor_x1 != scissor_x1 || uniform_block_data.data.scissor_x2 != scissor_x2 || |
