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| author | David <25727384+ogniK5377@users.noreply.github.com> | 2020-08-17 15:06:11 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-17 15:06:11 +1000 |
| commit | cbaf1bc711e79a9094f157d3e0327f3a2c707462 (patch) | |
| tree | 084010b04064d06dc17716962df430e2bd213e7e /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | bbb5623f52644e62c4dcec9e7776667404a49355 (diff) | |
| parent | fde8102a415c546e88346258bf42de2a248113b1 (diff) | |
Merge pull request #4443 from ameerj/vk-async-shaders
vulkan_renderer: Async shader/graphics pipeline compilation
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index cb284db77..4af5824cd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -177,15 +177,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind } if (device.UseAsynchronousShaders()) { - // Max worker threads we should allow - constexpr u32 MAX_THREADS = 4; - // Deduce how many threads we can use - const u32 threads_used = std::thread::hardware_concurrency() / 4; - // Always allow at least 1 thread regardless of our settings - const auto max_worker_count = std::max(1U, threads_used); - // Don't use more than MAX_THREADS - const auto worker_count = std::min(max_worker_count, MAX_THREADS); - async_shaders.AllocateWorkers(worker_count); + async_shaders.AllocateWorkers(); } } |
