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authorbunnei <bunneidev@gmail.com>2018-09-04 18:20:14 -0400
committerGitHub <noreply@github.com>2018-09-04 18:20:14 -0400
commita1ef02c3e6f40eb98b1608229451943f8e64f861 (patch)
tree3ffdcceaf003fdc23244bfb4b639a603ea4aaf57 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentfaa9e066aba320bcd38fd023ee58c6f9e1d3efdd (diff)
parent99a71580c4356c51bcb5f18b10be55f1e62a65e5 (diff)
Merge pull request #1240 from degasus/optimizations
gl_shader_cache: Use an u32 for the binding point cache.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e260c9140..7ee3f2ae7 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -709,7 +709,7 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(u8* buffer_pt
// Now configure the bindpoint of the buffer inside the shader
glUniformBlockBinding(shader->GetProgramHandle(),
- shader->GetProgramResourceIndex(used_buffer.GetName()),
+ shader->GetProgramResourceIndex(used_buffer),
current_bindpoint + bindpoint);
}
@@ -733,7 +733,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
// Bind the uniform to the sampler.
- glProgramUniform1i(shader->GetProgramHandle(), shader->GetUniformLocation(entry.GetName()),
+ glProgramUniform1i(shader->GetProgramHandle(), shader->GetUniformLocation(entry),
current_bindpoint);
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());