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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-12-29 17:51:32 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2018-12-29 23:49:12 -0300
commit97fb6179b943f9f87bd7cbf185da1153aaae9309 (patch)
tree7dd42951c7e5cd4c2cef0ac1356c50a0b52abe5a /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent9a22a94a510e6f537b5156a960f0d49307089668 (diff)
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
When a shader samples a texture array but that texture in OpenGL is created without layers, use a texture view to increase the texture hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a GL_TEXTURE_2D_ARRAY view.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 2b29fc45f..089daf96f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -1014,8 +1014,11 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
Surface surface = res_cache.GetTextureSurface(texture, entry);
if (surface != nullptr) {
- state.texture_units[current_bindpoint].texture = surface->Texture().handle;
- state.texture_units[current_bindpoint].target = surface->Target();
+ const GLuint handle =
+ entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
+ const GLenum target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
+ state.texture_units[current_bindpoint].texture = handle;
+ state.texture_units[current_bindpoint].target = target;
state.texture_units[current_bindpoint].swizzle.r =
MaxwellToGL::SwizzleSource(texture.tic.x_source);
state.texture_units[current_bindpoint].swizzle.g =