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| author | Mat M <mathew1800@gmail.com> | 2020-03-18 20:09:32 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-18 20:09:32 -0400 |
| commit | 9418b983bd400aa8d1cd149655edccd488426f0e (patch) | |
| tree | a3eaa1d90557b089128b2e7c58624434decbc9f9 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 76d6178e4aed8af76fa0218699e18f83e6e2baa6 (diff) | |
| parent | 38c1e77f014c0b7edacd374748f100f08ae39981 (diff) | |
Merge pull request #3535 from ReinUsesLisp/gcc-warnings
video_core: Silence misc warnings
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 1af4268a4..063f41327 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -93,10 +93,6 @@ void oglEnable(GLenum cap, bool state) { (state ? glEnable : glDisable)(cap); } -void oglEnablei(GLenum cap, bool state, GLuint index) { - (state ? glEnablei : glDisablei)(cap, index); -} - } // Anonymous namespace RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, @@ -478,7 +474,6 @@ void RasterizerOpenGL::Clear() { void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { MICROPROFILE_SCOPE(OpenGL_Drawing); auto& gpu = system.GPU().Maxwell3D(); - const auto& regs = gpu.regs; query_cache.UpdateCounters(); @@ -529,7 +524,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { // Upload vertex and index data. SetupVertexBuffer(); SetupVertexInstances(); - GLintptr index_buffer_offset; + GLintptr index_buffer_offset = 0; if (is_indexed) { index_buffer_offset = SetupIndexBuffer(); } @@ -555,7 +550,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { ConfigureFramebuffers(); // Signal the buffer cache that we are not going to upload more things. - const bool invalidate = buffer_cache.Unmap(); + buffer_cache.Unmap(); // Now that we are no longer uploading data, we can safely bind the buffers to OpenGL. vertex_array_pushbuffer.Bind(); |
