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authorbunnei <bunneidev@gmail.com>2016-05-10 23:00:40 -0400
committerbunnei <bunneidev@gmail.com>2016-05-10 23:00:40 -0400
commit86ecbdfa4de5654fb1f3e998921af8db1d5373cf (patch)
treea1fa859a3e2a8183eb7b3d367c41aa91a747b39f /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentfeecc76333c56e42b9de590bef14e9e9872fbc5d (diff)
parentfc9cc21024bff71d98e0106c9d0fd0476ab3c17e (diff)
Merge pull request #1621 from JayFoxRox/w-buffer
Implement W-buffer and fix depth-mapping
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0b471dfd2..d1d9beccb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -256,10 +256,15 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
// Depth modifiers
case PICA_REG_INDEX(viewport_depth_range):
- case PICA_REG_INDEX(viewport_depth_far_plane):
+ case PICA_REG_INDEX(viewport_depth_near_plane):
SyncDepthModifiers();
break;
+ // Depth buffering
+ case PICA_REG_INDEX(depthmap_enable):
+ shader_dirty = true;
+ break;
+
// Blending
case PICA_REG_INDEX(output_merger.alphablend_enable):
SyncBlendEnabled();
@@ -910,10 +915,10 @@ void RasterizerOpenGL::SyncCullMode() {
}
void RasterizerOpenGL::SyncDepthModifiers() {
- float depth_scale = -Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
- float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_far_plane).ToFloat32() / 2.0f;
+ float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
+ float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
- // TODO: Implement scale modifier
+ uniform_block_data.data.depth_scale = depth_scale;
uniform_block_data.data.depth_offset = depth_offset;
uniform_block_data.dirty = true;
}