diff options
| author | bunnei <bunneidev@gmail.com> | 2018-11-26 18:33:22 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-11-26 18:33:22 -0500 |
| commit | 67a154e23da149da29e6bd04ce2fb95f3eb7675a (patch) | |
| tree | 914026c2130ca51f929127e470608109890ba0a9 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | cb8d51e37e7d630f1ea3dc816b2d5aaab2295bc2 (diff) | |
| parent | 97f5c4ffd3950994b852b287e1d24f4766e53bea (diff) | |
Merge pull request #1723 from degasus/dirty_flags
gl_rasterizer: Skip VB upload if the state is clean.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 24 |
1 files changed, 20 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 2d5e65f41..1f9acda36 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -176,15 +176,25 @@ void RasterizerOpenGL::SetupVertexFormat() { } state.draw.vertex_array = VAO.handle; state.ApplyVertexBufferState(); + + // Rebinding the VAO invalidates the vertex buffer bindings. + gpu.dirty_flags.vertex_array = 0xFFFFFFFF; } void RasterizerOpenGL::SetupVertexBuffer() { - MICROPROFILE_SCOPE(OpenGL_VB); - const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); + auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); const auto& regs = gpu.regs; + if (!gpu.dirty_flags.vertex_array) + return; + + MICROPROFILE_SCOPE(OpenGL_VB); + // Upload all guest vertex arrays sequentially to our buffer for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { + if (~gpu.dirty_flags.vertex_array & (1u << index)) + continue; + const auto& vertex_array = regs.vertex_array[index]; if (!vertex_array.IsEnabled()) continue; @@ -211,6 +221,8 @@ void RasterizerOpenGL::SetupVertexBuffer() { // Implicit set by glBindVertexBuffer. Stupid glstate handling... state.draw.vertex_buffer = buffer_cache.GetHandle(); + + gpu.dirty_flags.vertex_array = 0; } DrawParameters RasterizerOpenGL::SetupDraw() { @@ -600,7 +612,7 @@ void RasterizerOpenGL::DrawArrays() { return; MICROPROFILE_SCOPE(OpenGL_Drawing); - const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); + auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); const auto& regs = gpu.regs; ScopeAcquireGLContext acquire_context{emu_window}; @@ -653,7 +665,11 @@ void RasterizerOpenGL::DrawArrays() { // Add space for at least 18 constant buffers buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment); - buffer_cache.Map(buffer_size); + bool invalidate = buffer_cache.Map(buffer_size); + if (invalidate) { + // As all cached buffers are invalidated, we need to recheck their state. + gpu.dirty_flags.vertex_attrib_format = 0xFFFFFFFF; + } SetupVertexFormat(); SetupVertexBuffer(); |
