diff options
| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-05-08 17:45:59 -0400 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-06-20 21:36:12 -0300 |
| commit | 4e2071b6d9b414fa0152deb5e9d55674d636afe4 (patch) | |
| tree | de07e334d6d345852d289903be961f494b70b2a1 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | ba677ccb5a8ae0c889751fcdd40b0c9e818ad992 (diff) | |
texture_cache: Correct premature texceptions
Due to our current infrastructure, it is possible for a mipmap to be set
on as a render target before a texception of that mipmap's superset be
set afterwards. This is problematic as we rely on texture views to set
up texceptions and protecting render targets targets for 3D texture
rendering.
One simple solution is to configure framebuffers after texture setup but
this brings other problems. This solution, forces a reconfiguration of
the framebuffers after such event happens.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 63ee83391..3baf1522d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -461,15 +461,15 @@ void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading, } std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers( - OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents, - std::optional<std::size_t> single_color_target) { + OpenGLState& current_state, bool must_reconfigure, bool using_color_fb, bool using_depth_fb, + bool preserve_contents, std::optional<std::size_t> single_color_target) { MICROPROFILE_SCOPE(OpenGL_Framebuffer); auto& gpu = system.GPU().Maxwell3D(); const auto& regs = gpu.regs; const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents, single_color_target}; - if (fb_config_state == current_framebuffer_config_state && + if (!must_reconfigure && fb_config_state == current_framebuffer_config_state && gpu.dirty_flags.color_buffer.none() && !gpu.dirty_flags.zeta_buffer) { // Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or // single color targets). This is done because the guest registers may not change but the @@ -622,8 +622,9 @@ void RasterizerOpenGL::Clear() { return; } - const auto [clear_depth, clear_stencil] = ConfigureFramebuffers( - clear_state, use_color, use_depth || use_stencil, false, regs.clear_buffers.RT.Value()); + const auto [clear_depth, clear_stencil] = + ConfigureFramebuffers(clear_state, false, use_color, use_depth || use_stencil, false, + regs.clear_buffers.RT.Value()); if (regs.clear_flags.scissor) { SyncScissorTest(clear_state); } @@ -705,6 +706,10 @@ void RasterizerOpenGL::DrawArrays() { DrawParameters params = SetupDraw(); SetupShaders(params.primitive_mode); + if (texture_cache.ConsumeReconfigurationFlag()) { + ConfigureFramebuffers(state, true); + } + buffer_cache.Unmap(); shader_program_manager->ApplyTo(state); |
