aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
diff options
context:
space:
mode:
authorSebastian Valle <subv2112@gmail.com>2018-05-20 20:00:40 -0500
committerGitHub <noreply@github.com>2018-05-20 20:00:40 -0500
commit2dbfcd32d721feec3e133752a01f8550223c960d (patch)
tree7bff4b6ce0fa096d28ad499773379dfea64d2aa1 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent03388c3071bdece3cfb2fe65bdaeeef5eab0b2b9 (diff)
parent98b143c2d6f6e0bc2402333968fba3e42ac8f2b9 (diff)
Merge pull request #451 from Subv/gl_array_size
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 907236136..35c1b1890 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -75,14 +75,11 @@ RasterizerOpenGL::RasterizerOpenGL() {
// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
state.clip_distance[0] = true;
- // Generate VBO, VAO and UBO
- vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER);
- vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2);
+ // Generate VAO and UBO
sw_vao.Create();
uniform_buffer.Create();
state.draw.vertex_array = sw_vao.handle;
- state.draw.vertex_buffer = vertex_buffer->GetHandle();
state.draw.uniform_buffer = uniform_buffer.handle;
state.Apply();
@@ -90,7 +87,6 @@ RasterizerOpenGL::RasterizerOpenGL() {
framebuffer.Create();
hw_vao.Create();
- hw_vao_enabled_attributes.fill(false);
stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
@@ -181,8 +177,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
glVertexAttribBinding(index, attrib.buffer);
-
- hw_vao_enabled_attributes[index] = true;
}
return {array_ptr, buffer_offset};