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| author | bunnei <bunneidev@gmail.com> | 2019-02-01 12:50:09 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-02-01 12:50:09 -0500 |
| commit | 2d226ff8ac3a1d11421b980cec5b671bff7a8159 (patch) | |
| tree | 2ec17a544198d73e55a865c9c962a04735056c2e /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 11e7c1244c9811d71b45aacfc15a06da7d60c1a4 (diff) | |
| parent | 07692230caf23f9484c89d47fa58e6f94c4cfa90 (diff) | |
Merge pull request #2067 from ReinUsesLisp/workaround-fb
gl_rasterizer: Workaround invalid zeta clears
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index c6d63ed7d..e3163389f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -477,9 +477,9 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) { cached_pages.add({pages_interval, delta}); } -void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool using_color_fb, - bool using_depth_fb, bool preserve_contents, - std::optional<std::size_t> single_color_target) { +std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers( + OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents, + std::optional<std::size_t> single_color_target) { MICROPROFILE_SCOPE(OpenGL_Framebuffer); const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); const auto& regs = gpu.regs; @@ -491,7 +491,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us // Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or // single color targets). This is done because the guest registers may not change but the // host framebuffer may contain different attachments - return; + return current_depth_stencil_usage; } current_framebuffer_config_state = fb_config_state; @@ -561,12 +561,14 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us depth_surface->MarkAsModified(true, res_cache); fbkey.zeta = depth_surface->Texture().handle; - fbkey.stencil_enable = regs.stencil_enable; + fbkey.stencil_enable = regs.stencil_enable && + depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil; } SetupCachedFramebuffer(fbkey, current_state); - SyncViewport(current_state); + + return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable}; } void RasterizerOpenGL::Clear() { @@ -634,8 +636,8 @@ void RasterizerOpenGL::Clear() { return; } - ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false, - regs.clear_buffers.RT.Value()); + const auto [clear_depth, clear_stencil] = ConfigureFramebuffers( + clear_state, use_color, use_depth || use_stencil, false, regs.clear_buffers.RT.Value()); if (regs.clear_flags.scissor) { SyncScissorTest(clear_state); } @@ -650,11 +652,11 @@ void RasterizerOpenGL::Clear() { glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color); } - if (use_depth && use_stencil) { + if (clear_depth && clear_stencil) { glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil); - } else if (use_depth) { + } else if (clear_depth) { glClearBufferfv(GL_DEPTH, 0, ®s.clear_depth); - } else if (use_stencil) { + } else if (clear_stencil) { glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil); } } |
