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authorbunnei <bunneidev@gmail.com>2021-02-26 15:06:55 -0700
committerGitHub <noreply@github.com>2021-02-26 15:06:55 -0700
commit272bc4c3d633d8e0d0c267887576ac1aad1ab634 (patch)
tree92000a5d1ecb4babad48a1462df4ade7597782ec /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent1ba578c4aaa9b0d76f7036f3d8c38d087d803b7e (diff)
parentd31dbb1bc12505d503cb97b57518a3e48cb2da11 (diff)
Merge pull request #5997 from Kelebek1/Depth
[OpenGL] Implement glDepthRangeIndexeddNV
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 418644108..4610fd160 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -889,7 +889,11 @@ void RasterizerOpenGL::SyncViewport() {
const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z;
const GLdouble far_depth = src.translate_z + src.scale_z;
- glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth);
+ if (device.HasDepthBufferFloat()) {
+ glDepthRangeIndexeddNV(static_cast<GLuint>(i), near_depth, far_depth);
+ } else {
+ glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth);
+ }
if (!GLAD_GL_NV_viewport_swizzle) {
continue;