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| author | bunnei <bunneidev@gmail.com> | 2021-02-26 15:06:55 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 15:06:55 -0700 |
| commit | 272bc4c3d633d8e0d0c267887576ac1aad1ab634 (patch) | |
| tree | 92000a5d1ecb4babad48a1462df4ade7597782ec /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 1ba578c4aaa9b0d76f7036f3d8c38d087d803b7e (diff) | |
| parent | d31dbb1bc12505d503cb97b57518a3e48cb2da11 (diff) | |
Merge pull request #5997 from Kelebek1/Depth
[OpenGL] Implement glDepthRangeIndexeddNV
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 418644108..4610fd160 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -889,7 +889,11 @@ void RasterizerOpenGL::SyncViewport() { const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne; const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z; const GLdouble far_depth = src.translate_z + src.scale_z; - glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth); + if (device.HasDepthBufferFloat()) { + glDepthRangeIndexeddNV(static_cast<GLuint>(i), near_depth, far_depth); + } else { + glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth); + } if (!GLAD_GL_NV_viewport_swizzle) { continue; |
