diff options
| author | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2019-10-26 16:56:13 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-10-26 16:56:13 -0300 |
| commit | 26f3e18c5cb882d48af702aa33519f4a2c74fa75 (patch) | |
| tree | f17b70de1e1bca10e67a4f1076691a580f717f56 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | a0d79085c436623252f06fe735900fb9140d5285 (diff) | |
| parent | be856a38d6b0c7c90c861baf3204ac48a108f3d2 (diff) | |
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index cbcf81414..9431d64ac 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -975,7 +975,8 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag } const auto cbuf = entry.GetBindlessCBuf(); Tegra::Texture::TextureHandle tex_handle; - tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second); + Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage); + tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second); return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset()); }(); @@ -1005,7 +1006,8 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) } const auto cbuf = entry.GetBindlessCBuf(); Tegra::Texture::TextureHandle tex_handle; - tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second); + tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, + cbuf.first, cbuf.second); return compute.GetTextureInfo(tex_handle, entry.GetOffset()); }(); @@ -1050,7 +1052,8 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) { } const auto cbuf = entry.GetBindlessCBuf(); Tegra::Texture::TextureHandle tex_handle; - tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second); + tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, + cbuf.first, cbuf.second); return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic; }(); SetupImage(bindpoint, tic, entry); |
