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authorRodrigo Locatti <reinuseslisp@airmail.cc>2019-10-26 16:56:13 -0300
committerGitHub <noreply@github.com>2019-10-26 16:56:13 -0300
commit26f3e18c5cb882d48af702aa33519f4a2c74fa75 (patch)
treef17b70de1e1bca10e67a4f1076691a580f717f56 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parenta0d79085c436623252f06fe735900fb9140d5285 (diff)
parentbe856a38d6b0c7c90c861baf3204ac48a108f3d2 (diff)
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index cbcf81414..9431d64ac 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -975,7 +975,8 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
}
const auto cbuf = entry.GetBindlessCBuf();
Tegra::Texture::TextureHandle tex_handle;
- tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second);
+ Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
+ tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second);
return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
}();
@@ -1005,7 +1006,8 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
}
const auto cbuf = entry.GetBindlessCBuf();
Tegra::Texture::TextureHandle tex_handle;
- tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
+ tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
+ cbuf.first, cbuf.second);
return compute.GetTextureInfo(tex_handle, entry.GetOffset());
}();
@@ -1050,7 +1052,8 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
}
const auto cbuf = entry.GetBindlessCBuf();
Tegra::Texture::TextureHandle tex_handle;
- tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
+ tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
+ cbuf.first, cbuf.second);
return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
}();
SetupImage(bindpoint, tic, entry);