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| author | bunnei <bunneidev@gmail.com> | 2019-01-22 09:23:35 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-01-22 09:23:35 -0500 |
| commit | 0fa1ebc3495d5bf7c5e7ba08c1752a6f24a5a55c (patch) | |
| tree | 0ad83c6ebeb8bf17065fa5dee99ae40f0ac68df4 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 839c4a8a1c780429f8e63861bc5f5907eddde435 (diff) | |
| parent | 9a82dec74a1f2059a18a52cf5c6b61b31617a6be (diff) | |
Merge pull request #2043 from ReinUsesLisp/rt-separate
maxwell_3d: Set rt_separate_frag_data to 1 by default
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 2bf086902..d8e9df5db 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -509,10 +509,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us depth_surface = res_cache.GetDepthBufferSurface(preserve_contents); } - // TODO(bunnei): Figure out how the below register works. According to envytools, this should be - // used to enable multiple render targets. However, it is left unset on all games that I have - // tested. - UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0); + UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0); // Bind the framebuffer surfaces current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0; |
