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authorbunnei <bunneidev@gmail.com>2019-01-22 09:23:35 -0500
committerGitHub <noreply@github.com>2019-01-22 09:23:35 -0500
commit0fa1ebc3495d5bf7c5e7ba08c1752a6f24a5a55c (patch)
tree0ad83c6ebeb8bf17065fa5dee99ae40f0ac68df4 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent839c4a8a1c780429f8e63861bc5f5907eddde435 (diff)
parent9a82dec74a1f2059a18a52cf5c6b61b31617a6be (diff)
Merge pull request #2043 from ReinUsesLisp/rt-separate
maxwell_3d: Set rt_separate_frag_data to 1 by default
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 2bf086902..d8e9df5db 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -509,10 +509,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
depth_surface = res_cache.GetDepthBufferSurface(preserve_contents);
}
- // TODO(bunnei): Figure out how the below register works. According to envytools, this should be
- // used to enable multiple render targets. However, it is left unset on all games that I have
- // tested.
- UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0);
+ UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
// Bind the framebuffer surfaces
current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;