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| author | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2020-03-15 19:28:43 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-15 19:28:43 -0300 |
| commit | 86b1f15d9ae90ec6161accc665a7b4be2de9cb6b (patch) | |
| tree | 56531badf430f61332e5af74c544b382f9734d25 /src/video_core/renderer_opengl/gl_device.cpp | |
| parent | d91a880f119694f3eeaa6b7b2dbc62d6320c2214 (diff) | |
| parent | c5afe93dccef4aacb194cd87cbbf3bca875f203b (diff) | |
Merge pull request #3512 from bunnei/fix-renderdoc
renderer_opengl: Keep frames synchronized when using a GPU debugger.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 1a2e2a9f7..e824e216d 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -157,6 +157,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} { has_precise_bug = TestPreciseBug(); has_broken_compute = is_intel_proprietary; has_fast_buffer_sub_data = is_nvidia; + has_debug_tool = HasExtension(extensions, "GL_EXT_debug_tool"); LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug); |
